APEX@IGP

Infogrid Pacific-The Science of Information

Contents

Digital Content Production

  1. 1 Introduction
  2. U1 Images and Rich Media Unit 1 covers issues for the use of images in e-books and audio and video production AKA: "Rich Media". Various issues are covered in this unit from reference tables on what formats go where, how to get the best quality and filesize from your media files for your target audience, and tricky stuff like interactive SMIL audio books. Updated: 2012-08-20
  3. 2 Rich Media Format Reference If you need to know what audio or video format to use where, and how to use them in ePub or HTML5 fallback chains, this reference article has the information you need. Updated: 2012-12-21
  4. 3 SMIL Audio Overlay Production Preview. This article is not yet finalized. With IGP:Digital Publisher and the IGP:SMIL Toolkit it is possible to create interactive highlighting audio quickly and easily. Updated: 2013-08-21
  5. 4 Audio Compression for ePub3 Textbooks When producing digital textbooks with audio it is important that the audio is compressed to the optimized level for the type of audio and delivery platforms. Updated: 21 December 2013.
  6. U2 Mobile K-12 Textbook Image Processing For K-12 Textbook publishing projects delivered using AZARDI content fulfilment. Updated: 10 April 2014
  7. 5 A Little Technical Background About Images Information you need to know and understand about image formats if you don't know it.Modified: 9 June 2014
  8. 6 Image Pixel Dimensions Thinking through pixel sizes for various images used in different ways targeting different devices. Updated: 2014-06-09
  9. 7 Lineart (Black and White) Images There is no such thing as lineart in digital content. It's high contrast anti-aliased grayscale pretending to be lineart. Updated: 2014-04-10
  10. 8 Grayscale Images Grayscale images means photographs and illustrations that do not have any colours. Illustrations may have a number of areas in different "shades of gray". Updated: 2014-06-09
  11. 9 Flat Colour Images Flat colour images means illustrations that are coloured and can be optimized as indexed PNG images using palettes.Updated: 2014-06-09
  12. 10 Colour Photographs and Illustrations Photographs and Rich Colour illustrations are the most straight-forward images to process. They will generally be treated as JPG with some image compression applied.Modified: 2014-06-09
  13. U3 Fonts and Typography in Digital Content This Unit introduction is an overview of fonts in digital content. It covers various tips and techniques for using fonts and typographic strategies in non-print digital content such as e-books, ePub and other presentation environments Updated: 2012-09-14
  14. 11 Open Source Font List Currently it is generally only possible to use open source fonts for embedding in ePub files and for use on with websites. This is a resource list to access a useful list of open source fonts. All of these fonts are provided by default in IGP:Font Manager 2. Updated: 15 Sep 2012
  15. 14 CSS-3 Font Properties Fonts in digital content take on considerable horsepower with CSS-3 font properties. This is about using fonts in ePub3 that conform to the IDPF ePub3 specification and using fonts online where browsers conform to the appropriate W3C specification. Updated: 2012-08-05
  16. 15 Font Subsetting Fonts in e-books are starting to grow up fast. The main sticking point at present is font foundry policies on embedded fonts in ePub. The IGP:Digital Publisher font packaging strategy now includes font sub-setting (just like a PDF), abstract naming, WOFF conversion and obfuscation. Updated: 2012-08-05
  17. 16 OTF FONT FEATURES AND GLYPHS OTF font features are now available for the digital content production environment. They are not used yet, but there is no reason why they shouldn't be. There are enough significant Open Source OTF fonts of quality to make it at least worth being familiar with the tools and techniques. Updated: 2012-08-05
  18. 17 Megalopolis Characters and Glyphs The MEgalopolis Font spread open. View the characters, glyphs and metadata.  Megalopolis is available at www.SMeltery.net. SMeltery is a French font factory founded in 2002 by Jack Usine to show and share his typographic investigations. Updated: 2012-08-05
  19. 18 Linux Libertine Characters and Glyphs Linux LIbertine is a valuable font family created by Philipp H. Poll. The are license under the SIL open font license. This page shows the Characters and Glyphs available in the Linux Libertine Regular font-face. Updated: 2012-08-05
  20. U4 MathML and SVG This Unit addresses the difficulties and challenges using MathML and SVG in digital content production for all formats.
  21. 20 SVG Primitives. Introduction What are SVG primitives for education? Where do I use them? How do I use them? General information on the SVG Primitive library concept including licensing information: Modified: 20 December 2015.
  22. 21 SVG Primitives. The Basic Tools How IGP SVG Primitives are constructed and optimized for manual tagging, reuse and direct insertion into HTML5 documents. Modified: 20 December 2015
  23. 22 SVG Primitives. Polygons This sample SVG Primitives Polygon library lets you examine the internals and see how hand-crafted SVG can be used for the creation of sophisticated digital education content. Modified: 20 December 2015
  24. 23 SVG Primitives. Definitions SVG Definitions help to create condensed and terse SVG by utilizing definition markers, symbols, patterns and CSS to reduce code and styling repitition. They also add significant clarity to hand-created/modified SVG. Modified: 20 December 2015
  25. 24 SVG Primitives. Arcs, Angles, Labels and Ticks The small details on any geometry or science illustration are the things that take time to get right. This article gives some shortcuts and tools to make that process easier. Modified: 20 December 2015
  26. 25 SVG Primitives. Graphs, Grids and Coordinates How to create graphs with any ruling, convert SVG coordinates to Cartesian Coordinates, and pan and zoom around an SVG image. Updated: 20 December 2015
  27. 26 SVG Primitives. Customizing for Basic Maths How to assemble SVG Primitives to make new drawings for explicit learning concepts. Use the library to directly assemble anything in IGP:Writer. Modified: 20 December 2015
  28. 27 SVG Primitives. Basic Interactive Animation SVG Primitives can be animated in a number of ways using the SMIL specification. It's not hard. You just have to get your head around a few basic techniques. Modified: 20 December 2015.
  29. 28 SVG Primitives. Parabolas How to create perfect parabolas with SVG quadratic bezier curves. Modified: 20 December 2015.
  30. U5 Fixed Layout ePub This unit contains information and tutorial articles on fixed layout ePub3 production. The focus is on using IGP:Digital Publisher as the production environment, but also apply to other manual methods. Updated: 2012-10-29
  31. 29 Fixed Layout Setup Quickstart getting setup and started tutorial, guidelines, hints and tricks when using the IDPF fixed layout tools in IGP:Digital Publisher. Updated: 2012-10-29
  32. 30 Fixed Layout Property Reference A list of all the fixed layout properties for general reference in a cut and paste format.  Updated: 2012-10-29
  33. 31 Fixed Layout Page Sizes How big should fixed layout pages be for various presentation environments and devices. Updated: 2013-06-15
  34. 32 Fixed Layout Aspect Ratio A disussion on understanding the effect of viewport aspect ratio when designing fixed layout ePubs for different devices. Updated: 2012-10-31
  35. 33 Configuring FLO Spine Properties A tutorial on using the Fixed Layout Configuration options in IGP:Digital Publisher to instruct Formats on Demand how to assemble your ePub with Spine properties. Updated: 2012-10-31
  36. 34 Fixed Layout Test books A range of aspect ratio and viewport size books exploring the various options in the IDPF Fixed Layout Specification and a discussion on design decisions. Updated: 2013-06-19
  37. 35 Famous Paintings Information and tutorial on how we made the IDPF ePub3 Fixed layout demonstration book. Modified: 2012-12-12
  38. 36 The Story Behind Antonio's Tale Information and rationals on creating a simple interactive IDPF ePub3 Fixed layout performance and feature demonstration book. Modified: 2013-01-05
  39. 37 Guy de Maupassant Short Stories Welcome to the Guy de Maupassant Short Stories Complete, all formats download page.
  40. 38 Fixed Layout ePub3 to PDF This article is a real-world experience tutorial on created PDF from ePub3 fixed layout code using IGP:Digital Publisher and PrinceXML as the PDF rendering engine: Updated: 2013-06-25.
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